


Fury (I/II/III): Increases affected units’ movement speed and damage while slowly draining health.Siphon (I/II/III): Grants selected units health as they deal damage.Vortex Lightning (I/Ii/Iii): Summons a controllable vortex that stuns units and reduces defense.Killing Frenzy: Gives units a damage boost each time they defeat an enemy.Unleashes eight converging plasma beams.Once converged, a massive blast is triggered.Damages all unit types and buildings.Grants temporary invulnerability to all your deployed units.Teleports own units to any location within range.Does not require line of sight.Increases Glassing Beam size and damage.Fires a controllable plasma beam.Damages all unit types and buildings.Drops off two upgraded veteran Suicide Grunts and two veteran Jump Pack Brutes.Drops off two upgraded veteran Suicide Grunts and one veteran Jump Pack Brute.

Further increases area, healing amount, and duration of Atriox’s Bulwark.

Increases area, healing amount, and duration of Atriox’s Bulwark.Creates a healing area.Grants brief invulnerability.Heals units and buildings.Targets own units.Affected units continue fighting after death for a set time.Drops a line of cloaked mines.Once armed, mines explode on contact.Does not damage air units.Improves all benefits provided by Fortifications.Reduces costs and build times for the Stronghold upgrade, the Fortify upgrade, and Turret upgrades.Reduces costs for base-level Turrets, shield towers, and Outposts.Drops mines around newly captured points.Slows enemy de-capture rate.Jump Pack Brutes drop trip mines when in flight.
